Discussions relating to Libraries from the past to the future and everything in between.
Showing posts with label app development. Show all posts
Showing posts with label app development. Show all posts
Thursday, June 30, 2011
App Inventor and the Java Bridge
There seems to be software that relates Java to the code in App Inventor to help developers in App Inventor make the connection and be able to cross over to the more detailed and customizable environment of Android Development.
JAVA bridge resource links:
About the Bridge
To get started with the Bridge, download the sample project from the
App-Inventor-for-Android project at code.google.com<http://code.google.com/p/app-inventor-for-android/source/browse/trunk/>.
You can download the project source code with svn (subversion): Connect to a directory where you typically keep Java projects and issue the command:
svn co
http://app-inventor-for-android.googlecode.com/svn/trunk/samples/Brid...
This should create a BridgeToJava folder on your computer, with all the files required to build the app.
[still trying to figure out how to do this...]
More links that may help with the svn mystery...
How to use Subversion with Eclipse.
and
SVN Howto
Saturday, June 11, 2011
Firing up App Inventor for Android
I have finally finished the last of the beginner tutorials and am starting to build up my list of projects. So far it is easy enough, but I would like to get a clearer picture of exactly how the components work. A good resource for this is App Inventor - Create your own Android Apps.
So in order to test drive App inventor and analyze its viability for creating mobile applications for libraries and other related users, I have to first download that application and create a phone emulator (since I currently do not own smart phone).
I started out by first logging on to the App Inventor set up page, and followed the instructions there.
1. Install and test your JAVA installation
2. Set up your phone emulator or your phone
3. Install App Inventor (the app inventor design stage is web based)
Once all the components are loaded there are several beginner tutorials:
HelloPurr (yes, this deals LOL cats)
PaintPot (a little paint application)
MoleMash (a game)
PicCall (phone functionality)
So in order to test drive App inventor and analyze its viability for creating mobile applications for libraries and other related users, I have to first download that application and create a phone emulator (since I currently do not own smart phone).
I started out by first logging on to the App Inventor set up page, and followed the instructions there.
1. Install and test your JAVA installation
2. Set up your phone emulator or your phone
3. Install App Inventor (the app inventor design stage is web based)
Once all the components are loaded there are several beginner tutorials:
HelloPurr (yes, this deals LOL cats)
PaintPot (a little paint application)
MoleMash (a game)
PicCall (phone functionality)
Wednesday, June 1, 2011
Mobile Technology in the Library
So being a graduate student I'm taking a lot of wonderful classes on all aspects of Library Science and related knowledge. One area I felt I needed more exposure to was Mobile Technology. So for a while at least I'm going to use this blog as a diary for my mobile learning escapades. I started last week with some links my professor Jacek Gwizdka sent me: |
http://groups.google.com/
and
http://groups.google.com/
Which in turn led me to a bunch more! So the journey begins!
[more mobile technology]
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